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Turn images into cookie-cutter STLs

Drag & drop or paste an image to trace automatically, sketch on a drawing board, or import an SVG. Set your dimensions in millimeters, preview in 3D, and export a print-ready STL.

  • No software installs
  • Precise millimeter controls
  • Instant 3D preview

Want us to handle the model? Explore our custom design service.

3D ghost cookie stamp preview

Upload, paste, or drag & drop

Use a PNG/JPG. High-contrast images trace best. Paste directly with Ctrl/⌘ + V or drop files onto the editor.

  • Automatic tracing with artifact cleanup
  • Remove tiny islands & bridges before export
  • Real-time 3D preview to catch issues early

Draw from scratch

Open the drawing board to sketch shapes or letters—great with kids and class projects. Convert to paths with one click.

  • Pen/eraser with snap & smoothing
  • Millimeter guides for sizing
  • One-click trace to cutter layers

Import SVG (single path)

Bring in a single closed path and assign it to a layer. Ideal for logos and clean silhouettes.

  • Works with Illustrator, Inkscape, Figma
  • Auto-scale to target size in inches

Import SVG (3 layers)

Advanced: provide three filled shapes for cut, wall, and stamp. We map them to exact widths automatically.

  • Keep layers named/grouped; fill colors optional
  • Consistent mm-precise wall & stamp thickness

Recommended settings

  1. Walls

    Start at 1.2–1.6 mm; go thicker for large cutters.

  2. Stamp

    0.6–1.0 mm depth gives clean impressions without tearing dough.

  3. Rim

    0.5–1.0 mm for a comfortable press; add a rim on larger sizes.

Pro tips

  • Increase contrast before tracing (levels/threshold) for cleaner edges.
  • Merge tiny details or bridges that are under ~0.6 mm.
  • Preview in 3D and rotate to spot weak islands before exporting.

Need a physical cutter instead? Order a printed cutter (STL included).

Prefer done-for-you? Email support@cookiecuttercreator.com and we’ll build the model for you.

Guides

New to this? Start with Pasting images and tracing in the editor.